Showing posts with label Tibia Skill Guide. Show all posts
Showing posts with label Tibia Skill Guide. Show all posts

Mar 27, 2010

Tibia Skills Guide

Skills determine a character's ability to perform vital actions such as attacking with a weapon, blocking blows with shields etc. Unlike hit points or mana, skills do not improve when a character advances in level. Instead, skill levels increase through use, i.e. a character will train sword fighting when using an edged weapon, while his club fighting skill will gradually improve if he uses a blunt weapon. If a skill has been used often enough to advance, a white message will be displayed in the game window, and the skill level will automatically increase by one. The progress to the next skill level is indicated by a little bar underneath each skill.

There are 8 different skills in Tibia. Most of them are related to the use of weapons:



  • Fist Fighting

    This skill determines your character's ability to fight with bare hands. Needless to say, characters do not cause much damage when fighting unarmed, even if they have a considerable fist fighting skill.
  • Club Fighting

    This is a weapon skill. It covers blunt weapons such as clubs, maces, staffs and hammers.
  • Sword Fighting

    Another weapon skill. This skill is needed to use any kind of edged weapons, from puny knives to mighty giant swords.
  • Axe Fighting

    Similar to other weapon skills, your character will need the corresponding skill to successfully wield any kinds of axe, from hatchets to the legendary Stonecutter Axe. Also, this skill covers pole weapons such as halberds and lances.
  • Distance Fighting

    This weapon skill covers all distance weapons. This includes thrown weapons such as stones and spears as well as bows and crossbows.
  • Shielding

    Shielding is the ability to successfully block enemy attacks with a shield. Of course, characters need to hold shields in their hands in order to use this skill. Note that it is not possible to block more than 2 opponents at a time.
  • Fishing

    Fishing differs from other skills in that you must actively use it every single time you try to catch a fish. To use this skill characters need a fishing rod and some worms in their inventory. Worms can be found in some monsters or can be bought at shops that also sell fishing rods. Equipped with the fishing gear, you will have to find a place close to a river or some other body of water that contains fish. Once you have found a suitable place all you need to do is to use the fishing rod on the water. Do not worry if you do not catch a fish immediately - your chance to catch one will increase with your fishing skill. However, please note that not all bodies of water contain fish, so if you have tried many times without success, it is probably a good idea to try your luck somewhere else. A worm will vanish from your inventory every time you actually catch a fish, so make sure you have always enough baits left.
  • Magic Level

    The magic level is similar to regular weapon skills in that it directly influences the power of a character's spells. Thus, a druid with a high magic level will restore more hit points when casting a healing spell than a druid of comparable experience who has a lower magic level. This way it is even possible for a low-level spellcaster to cast spells that are more powerful than those of some high-level characters. Please see the manual section on magic for details.


Thank you for your reading,hope this guide can give you some help to train your character better in the game!

Tibia fishing Guide

Tibia Paladin guide For Making money

Looting

There are different ways and places to go but I have personally found a few to stand out in the past. Mintwallen, Hydras and Dwarf Guards are some of the best places in my opinion in that order. Most people will tell you that collecting loot is the best way and that's how I look at it. Loot bagging is an essential part of everyday Tibia and makes for a proficient source of income for any vocation. Just try to think of it as free money. Most people don't pick up little stuff like Hatchets but if you think about it, it's actually like leaving 25gp on the ground repeatedly, which deducts from what your gross total could be. That's my point of view but I don't blame you if you don't collect the little things usually anything under 50gp as can be a bit bothersome to go all the way to Fibula to sell them but keep in mind you should be collecting Bows and Cross Bows so you'll have to make the trip anyway. You can drag your bag around with you or hide it with at least a backpack of bolts as partial contents, having some extra backpacks makes looting more enjoyable and since you won't carrying it because you should have done the POSTMANS QUEST the weight should be of no matter. If you're not good at saving money like me, just save up the loot keeping it organized, which makes for a faster more efficient selling experience. I usually sell a loot bag that weighs at least 100k oz because at that weight your pretty much guaranteed a decent sum of cash.

Clearing Quest

People will always need help doing quest. You can charge them money to clear the quest or even accompany them. Here are just a few that occur often enough to note.

Black Knight Quest - The idea is to run the Black Knight around the room while you bolt it and use Sudden Death Runes, you can charge a group of low levels a set price and it adds up depending on the number of heads on the hunt. You'll need to find the key in a dead tree near by. (Need level 50)

BANSHEE QUEST- This quest is a bit more tricky as the last seal can't be infiltrated by people that have all ready done so, but the people always need help killing the Warlocks and just for support. (Need level 60)

STEALTH RING QUEST- This is a easy set up to be honest, I can go invisible and clear the entire pyramid with one cast of Invisibility. It's located to the far northeast of Darashia. (Need Invisible)

EDRON ORC QUEST- Pretty easy for the most part, just a lot of Orcs and one Giant Spider to deal with. It's located through the sewers in the largest apartment like complex to the south of the southern most Edron Castle gate. (Shield recommended)


BLOOD HERB QUEST- Another easy one being that a Giant Spider is the only creature that poses anything-immediate threat. (Shield and Heavy Magic Missile Runes recommended)

DEEPER FIBULA QUEST - This quest takes a little planning with the amount of creatures your killing. People in newer worlds will need help around level 50 as well as more with the progression of time. You need a key or two down here so make sure you do your homework and ask around. (You have to be at least level 50 to get through the doors so any higher just makes it easier)

Investments

People need money to advance in level, as they level they make money also. What I'm getting at is that you can essentially make money by capitalizing on this idea. I personally usually invest in Mages or Knights since their gain is usually higher than that of a Paladin. Let's say you loan a sorcerer 20 backpacks of manafluids, you could make a deal like you get all the loot he collects as payment which depending on the skill of the Sorcerer should bring you in a little award. The downside is the reward might be small but if you think about it and you can increase the amount loaned as time progresses to receive larger rewards and its free money.

Trading

If you keep the Trade Channel open enough you'll sometimes notice a nice or maybe decent item selling way below the average price. Your goal here is to buy an item for as low as possible then sell it for the normal price. Patient is a must in this venture as items are hard to sell sometimes. Keeping this in mind next time you see a Crusader Helmet for 4K don't think twice just buy it because at the worst case scenario you can have someone sell this item to a Djinn.

World Trading

You can buy items cheaper in older worlds and this sometimes comes in handy. Think about it like this, if I was to buy a Magic Plate Armor in say Antica for 300K, then I could simply world trade it to a newer world where it's say 650K. By world trading a item like this you double your money. You can trade money from your current world to another to do this technique, but don't trust everyone now. It takes times and a few times getting tricked sometimes to learn, but after a while you'll be able to smell a trap from a mile away. Trade low amounts and you might want to be trying to find out about reputations of the recipient. There are plenty of ways to find this out ranging from asking around for local gossip or in the Game Chat Channel.

Tibia Fishing guide

To go out fishing, you'll need the next:

* Fishing Rod

* Worms

* Patience


Fishing is a very easy thing to do
Fishing is a very easy thing to do. Just follow the next steps.

1. Put worms and a fishing rod in your backpack.

2. Right click on your rod and this menu will appear:


Contextual Menu
3. Click on "Use with" and then an arrow will be formed, click in the water and if you're lucky a fish will be catched else nothing will happen. If your fishing skill is higher then you have a bigge chance to catch a fish. A worm will disapear if a fish is caught. If you don't catch a fish, then there won't disapear a worm.

Notes:

* Don't keep fishing on the same spot. If you catched a fish on a square it will take some time before it 'respawns'. At lower fishing levels you can see if there is fish on a square by looking if your fishing skill increases. If your skill increases there is a fish on that square, if it doesn't increase then there is no fish at that square.

* You can also press ctrl and then click on the fishing rod, followed by the water instead of right clicking and selecting 'use with'.

* You can hotkey the usage of a Fishing Rod so that you'll only have to press that hotkey and then click on the water.

Tibia Vocations Introduction

Characters in Tibia divide into vocations, i.e. character professions. A character's vocation determines his characteristics in many ways. For instance, a knight will quickly surpass any spellcaster in his fighting skills, while magic users such as sorcerers or druids can advance their magic levels further than any paladin or knight can ever hope to reach. There are 4 vocations players can choose from once their character has made level 8:

a) Druids
Druids are pure magic users. Like sorcerers, they are of weak build, and their weapon skills are rather limited. But then, what do you need weapons for when you can bring down your enemies with a well-aimed blast of magic? Druids have a good number of offensive spells at their disposals, and an experienced druid with a reasonable magic level can take out enemies as well as any other vocation in Tibia. As the masters of earth and ice spells, druids are especially feared by creatures that make fire and energy damage.
However, even though druids can be fearsome opponents, their magic focuses on different aspects. Being friends of nature and of all that is alive, druids concentrate on the creative and benevolent side of magic. Druids are Tibia's best healers, and their ability to cure others makes them very popular with all other vocations. Only they know how to create "Ultimate Healing" runes. Experienced druids are never short of cash, because players of other vocations will be happy to pay them good money in exchange for their runes. Moreover, players of all vocations appreciate to have a druid around as a life-saver, so druids have an advantage when it comes to making friends.
If you prefer using powerful magic instead of brute force, and if you are also a team player who likes to cooperate with others, you should choose a druid.

b) Knights
Knights are the toughest warriors in Tibia. They are strong, resilient, and they know how to wield any melee weapon with fearsome efficiency. In combat, they are always found in the front line, engaging the mightiest opponents in vicious hand-to-hand fighting. When they are travelling with others it is usually the knights who charge enemies in order to protect their companions. Because of their incredible resilience and their skilled use of shields experienced knights are almost impossible to overcome, and even if a battle is lost, it is usually the knights who are the last to fall.
However, for all their prowess in combat knights do have a weakness: knights are comparatively weak when it comes to using magic. Even though they know how to cast a few spells, their magic is rather basic. For this reason knights rely on healing potions or more magically gifted characters to heal the wounds they receive in battle. However, this does not really pose a problem as knights are the best blockers in Tibia and are therefore welcome in every hunting party.
Moreover, their ability to amass large amounts of gold is legendary. Strong as they are, knights can carry immense amounts of items which they can sell for good money in any city, so knights never leave a dungeon with empty hands.
If you are looking for a vocation that is easy to play and to level up, the knight is what you are looking for.

c) Paladins
Paladins, too, are gifted melee fighters. Their ability to train melee skills is second only to that of knights. Also, they know how to handle shields very well, and experienced paladins can block most enemies even though they are not as resilient as knights. The paladins' true strength, however, is their ability to fight at a distance. Paladins are the best archers there are. From throwing simple stones to firing crossbows, paladins can learn to handle any distance weapon with deadly accuracy. A paladin that manages to keep away from his opponents in battle can bring down any enemy.
But there is more to paladins. They are also magic users of considerable skill who have an impressive range of spells at their disposal. And even though their magic skill cannot be compared to that of pure magic users such as druids or sorcerers, paladins have access to many additional spells because they can use a large number of runes. Moreover, paladins are the only vocation that can use holy spells so they have an immense advantage when fighting undead creatures.
Paladins are the best all-rounders in Tibia. If you are looking for a good fighter who can also handle magic rather well, the paladin should be your choice.

d) Sorcerers
Like druids, sorcerers focus on magic use. Similar to their more peaceful brethren, sorcerers require skill and patience to rise in power because their weapon skills are very limited, and just like druids sorcerers are of weak constitution. However, sorcerers have great potential. In fact, due to the offensive nature of their spells sorcerers are perhaps the most deadly of all vocations. Unlike druids who focus on the creative and benevolent side of magic, sorcerers concentrate on its dark, destructive side, and their spells can become truly devastating in higher levels. They are especially skilled in mastering energy and fire spells. Additionally, only sorcerers can create the notorious "Sudden Death" runes, and only they can learn how to cast the apocalyptic "Hell's Core" spell. An experienced sorcerer can bring down the mightiest enemies with a wink of his eye, and because of this, sorcerers are a welcome addition to any hunting party.
If it is sheer magic fire and energy power you are looking for, you should go for a sorcerer.









































































DruidKnightPaladinSorcerer
Hit Point Gain / Level515105
Mana Gain / Level3051530
Capacity Gain / Level10252010
Favourite SkillMagic Levelall melee skillsDistance FightingMagic Level
Favourite SpellHeal FriendFierce BerserkDivine MissileSudden Death Rune
Hit Point Regenerationslowfastmediumslow
Mana Regenerationfastslowmediumfast
Promotion TitleElder DruidElite KnightRoyal PaladinMaster Sorcerer


Thanks for your reading,just enjoy playing Tibia game yourself!

Tibia Daraman Guide

Introduction

Throughout the history of Tibia numerous charismatic individuals have passed by, some serving good, others serving evil. But each and everyone of them had a specific task or goal in mind, doing their utter best to fulfill their destiny. However, these great men and women of Tibia are not that well known. We all know Zathroth, we all know Banor, and we definitely all know Ferumbras. But do you know Puldrak, the authority on creatures and my personal idol? Have you ever heard about Borsoz, the mage that discovered a cure for "jungle fever"? How about Daraman? How much do you know about this famous prophet of the gods?

Each of these individuals were of importance in their days, shaping the world as we know it. They all deserve their moment of glory, and the attention that comes with it. This work will be dedicated to these Legendary Figures of Tibia.

Daraman

1. The Age of Daraman

From the Genesis, we learn that at the end of the Corpse War, the gods created the humans as their champion race, led by Banor. However, it is only recently discovered that the first humans lived in Darama, and only later on spread to the rest of the world. In the first age of mankind, Daraman played a vital role.

Everything originally started in Kha'labal, which is now the lifeless desert that surrounds the cities of Darashia and Ankrahmun. In the first age of men, it was a paradise created by the gods as a present for the human race. In this paradise, Banor and the other Founders built Ankrahmun and Darashia, where the humans thrived and lived in prosperity. However, the bliss didn't last long. Orcs and the undead started to invade the beautiful region of Kha'labal, bringing the people to despair, many of which eventually started to believe the gods had left them. Some humans' hatred was so strong that they turned sides and started dedicating their lives to necromancy. These outcasts founded the underground city of Drefia, a place of the foulest corruption.

The first chapter of the Kha'labal Chronicles

Yet, all of this was part of the gods' plan. After all, the human race wasn't created to live in happiness and prosperity. They were designed to be tough and fight back Zathroth's evil. Human kind had to learn to fend for themselves and to survive. But to help them, the gods sendtin help, in the form of Daraman, their chosen prophet.

2. Who was Daraman?

Sent in by the gods as their prophet, Daraman was meant to lead the humans into a new age of religion. He prepared them for the spiritual and ethnic challenge that awaited them in a world of evil and treachery. Daraman believed in a life of non-materialism and meditation. He was able to spread this philosophy to most of the people, but more importantly, he managed to convert many of the djinns who were until then a deadly threat to the human kind. By convincing King Gabel of the djinns to follow his ways, he tore apart the djinns' unity and sparked the terrible civil war between the Marids and the Efreet. In his own way, Daraman saved human kind from near annihilation; however, the djinn wars had a terrible side as well. A terrible raging fire, which was cast by the Efreet magicians, burned down the once fertile Kha'labal and transformed it into the dry desert we know it as today.

Later on, Asmunrah was crowned as the first pharaoh, ruling over an immense empire that included the continent of Darama and Tiquanda, and which adopted Daraman's name

A view of Ashmunrah's impressive empire.

3. Daraman's philosophy

Daraman believed in ascension as a promise to the human kind and as a reward for the hardship thrust upon them by the gods. Through self-control and meditation, one was able to enhance his soul and ascend to heaven, becoming a celestial being. In order to reach this point of perfection, it was necessary to cast away all the pleasures of a materialistic existence and dedicate your life to meditation, to enrich the soul. Simplicity was his philosophy, through which ascension and a more meaningful life was reachable. At the end, Daraman reached the point of perfection he believed so strongly in, and ascended to heaven.

In the ages after Daraman, the pharaohs of Ankrahmun adopted the prophet's idea of ascension, and changed it to their own liking. The pharaoh now claims to be a god, and everybody that follows him will eventually receive ascension. A life of meditation and simplicity is in their eyes unnecessary. Their raped version of Daraman's teachings is a thorn in the eye of many honest priests, who are enraged by the corrupt lifestyle of Ankrahmun's rulers.

In the end, the prophet Daraman truly shaped the world we know today. He was loved by many and hated by few. He truly was was a holy man with a divine soul.


Tibia knight guide

Tibia Skill Training Guides

Tibia Skill training is the only way which Knights and Paladins, two of the vocations which need skills to become stronger and better. The only way for them to become stronger with skills is to skill train. Although skill training is tough, distance is easier to train than melee skills (swording, axeing, clubbing, fisting). Skill training allows the above mentioned vocations kill and block stronger monsters. However, be warned, levels are just as important ,if no more!
How to skill train?
One of the most famous ways to understand skill training is the Basket, Pool and Ball. For example, you take a basket and put in one ball for every hit u made with ur fist/axe/club/sword and put in a ball. The basket can only hold 30 balls, so when you make the monster you are skill training with bleed, u empty the balls into the pool. When the pool is full, you gain a level up in the skill. However, shielding is a bit different. For every hit your skill training monsters hit, including POOFS (Shield blocked), YELLOW EXPLOSION (Armor blocked) and BLOOD HIT (you got hit with damage), you put a ball into the basket. In order to empty it, you must make a BLOODHIT on the monsters u are training with.
SUmmary:
1) You must make a bloodhit every 30 hits or else the hits after the 30 is not counted
2) When shield training, you must make a blood hit every 30 hits on you from the monsters
3) You gain the skills gradually while hunting but it is very slow

Paladins, however, is the same concept with different uses of the balls. Every bloodhit u make would put 2 balls into the basket, not one. Shielld training is the same, but I have not comfirmed the amount of balls the "basket" can hold. The above finding was with arrows, so I am not sure about any other skill training items (spears, throwing stars, small stones, snowballs).

There are many different places where u can skill train. All monsters can be used, but some are more effective than others. Here is a list which I reccommend.

1) Swamp Trolls. U can find a place, use parcels to get 2 swamp trolls attacking you and skill train there. Be warned that they can poison you, but they often drop fish so not much of a problem. They poison you with a Armor hit though (99% comfirmed).

2)Minotaurs, Dwarves, Rotworms. You can find minotaurs to train. I have so far only found one place with them, Folda. Dwarves can be found in the dwarf mines near Kaz, with rotworms. It is reccommended to go to places where people hardly go to for skill training here. For rots you could probable try the sewers in Carlin, but you must be lucky there r hardly people around.

3)Slimes. Slimes are one of the best and yet dangerous skill training monsters. For the fact that they multiple, u can skill train with tem for hours on end, but if three is on you, you'll get hit hard. The carlin sewers is the best place to do this, do to the exploitation of the terrain. Get a friend to help u with the exploitation.

4)Ghouls. Ghouls are able to heal themselves, making them extremely useful for skill training. But they are dangerous themselves and are hard to find with 2 or more ghouls and their life draining abilities is not too welcomed. You can try, but beware.

5)Polar bears or bears. These are good for early skill training as they have high defense and hitpoints. I used to train on these, but i found another place better after some exploration.

6)Femor Hills, the power ring quest room and the one before. There are a lot of goblins but they throw stones. Hardly people come here.

7)Cyclops. Yes, cyclops. They are deadly, but with a good shielding skill (55 i think), you can use them for skill training. So far i think the Thais Lighthouse is most useful for this. Get two friends to lock you in. But hope they are trustworthy.

Tibia Druid Guide

Tibia Druid is one of the professional skill in tibia game ,this guide would give you some help to know much about the tibia druid ,hope you can like it !

Level 8 Magic Level 0
First thing you want to do is get a spell I would suggest Create Food (150gp) or Light (100gp). After you bought your spell goto the boat and head to Edron (40gp). Do the Brass Legs Quest and Steel Shield Quest. After doing those kill trolls and use your spell till you get Level 10 and Magic Level 3+. Then head to Venore again

Spells: Level 10 Magic Level 3+
In Venore goto the Druid Shop and get these spells.
Spells:
Heavy Magic Missile- 600gp ****
Antidote- 150gp ***
Intense Heal- 350gp **
Lite Heal- 170gp **

The stars show how important the spell is. After getting the spells go back to Edron.

Level 10 Magic Level 3+
Now back in Edron goto the Rot caves and see if you can kill Rot if you can stay there and kill them untill you get 220gp, if you can't goto Trolls or Goblins. Then go and buy a backpack and fill it up with blank runes and start makin HMMs (70 mana), when you have finished the HMMs try to sell them on new and middle age worlds they sell for 700gp-1k on olde world sthey sell for 1.2k+. After selling your hmms start on another backpack while killing Rots. Do this until you get to Level 12 Magic Level 10+.

Spells: Level 12 Magic Level 11+
Goto Venore and get the spells you didn't get last time and these spells.
Spells:
Ultimate Healing Rune- 1500gp *****
Ultimate Healing- 1000gp *****
Great Fireball- 1200gp ****
Mana Shield- 450gp ***

If you couldn't get all the spells with listed once you get the money go back and buy them.

Level 12 Magic Level 11+
Now while killing Rots make backpacks of UH and sell for 2k on new worlds and 2.5k on old worlds. Do this till lvl 15 mlvl 16+. Then head to Venore again to buy your last most important spells.

Spells: Level 15 Magic Level 16+
These will be the last spells you NEED to buy.
Spells:
Invisible- 1000gp *****
Summon Creature- 2000gp *****
Explosion- 1800gp ****

Also get any of the spells that you didn't buy before.

Level 15 Magic Level 16+
Unfortunly you going to have to go to Rots again and lvl while makin bps of uh. Sell the uhs and buy bps of hmm or trade a bp of uhs for 2 bps of hmm. Do this until lvl 20 and mlvl 25+.

Level 20 Magic Level 25+
Make one more backpack of uh and mail all your hmms and uhs to yourself but in Thais. Then goto Thais and grab your uhs and as many hmms as possible, then goto Cyclopes either teh Cyclopes Camp south of Thais or Mt. Sternom north-east of Thais and kill them and when ever you run out of HMMs goto your depot and grab your others. When you start to run low on HMMs goto the south camp and summon a Mino Archer. Once you run out of HMMs go back to Edron and mail all your stuff to Ankrahmun this will be your new home. After all those Cycs you should be Level 25 Magic Level 25+. Now look for people to do the 10k quest with, once you do it use the 10k to buy mana fluids and make backpacks of UH and then sell the UHs and buy some better eq. Now you should be lvl 25 mlvl 30.

Level 25 Magic Level 30+
Now goto Laravs stay there until you get a lvl then go and mana sit and make a 2 bps of uh sell 1 and buy hmms. Then go back to Laravs get a lvl then mana sit make 2 bps of uh sell 1 and buy hmms. Keep doing this till lvl 30 Mlvl 35+. Once at this lvl sell all your bps of uh except 1 and put money in depot.

Level 30 Magic Level 35+
There are many places you can level now and Ank has the most for your lvl.

Dragons: Take all your hmms and your uhs and goto to the Middle Dragon spawn in Ankrahmun Moutains and summon a DS. Kill Dragons by pushing your DS to entrance and let it lure 1 out then run down towards the ramp and then start to atk the Dragon and shot hmms at it, you will get around 500+ exp for a Dragon. Heal the DS everytime it gets on red. If you get full mana again summon another DS. Kill dragons till you run out of uhs. You will probley run out of hmms before you run out of uhs so just let the DSs atk the Dragon you will get half the mana now but still is worth it and maybe you will get loot luck. Dragons are for peopl that want good exp and possible good loot.

Tombs: You can goto the tombs with a lots of summons or by yourself if you would like. Here is a list of summons that are good to take.
Demon Skeletons: Pluses- Dont get poisoned and have strong atk and def. Minuses- Have to heal somtimes and lots of mana.
Monks: Pluses- Heal there selfs and alright atk and def. Minuses- Less atk and def then a DS also somtimes you might have to heal incase it doesnt.
Fire Devils: Pluses- Has strong atk and can kill many monsters at once small amount of mana. Minuses- Weak Def you will have to go into a room and run the monsters while the FD kills them.

I would suggest going to frist floor of the tomb west of Ank with any of the summons or second floor tarpit with DS or Monk.

Scarabs: You can either goto a Scarab cave or dig them up. If you goto a cave summon either a Zerk or DS. If you summon a Zerk whenever you see a Scarab atk it and run while the Zerks kills it. If you summon a DS you can run out of the screen when ever you see a Scarab or push the DS around. If you decide to dig for Scrarabs summon a FD or Mino Archer and when you dig up a Scarab either block it or run will the summon kills it.

Thank you for your reading ,hope this guide can give you some help in Tibia and enjoy playing Tibia game very much!

Tibia Summoning Guide

Tibia summoning guide will teach you how to hunt efficiently with summons, I will cover the basics and a few advanced tricks for you and your summoned friends to try out. Of course you'll have to experience a little yourself to see what you prefer to use to hunt optimal. Summons get experience points too, although you will kill things faster, you will have to kill twice as many things to get the same amount of experience points. Most people in PvP worlds use summoned monks/ghouls to train on. Monks are used a lot for combat on PvP and non-PvP worlds.

As soon as you can you should summon a distance fighting monster (e.g. an elf scout). A distance fighting summon can be the difference between victory and defeated. For example when hunting minotaur guards, summon a minotaur archer to help you defeat him since a mage (druid or sorcerer) has poor combat skills. Minotaur guards are vulnerable against distance so the archer kills him.

For non-PvP worlds, summon a monster that can use large area attacks like GFB (Fire devil is the first) because these can hit large groups of enemies hard, you can do this on PvP but you may get hurt or kill yourself or others accidentally. A Strong melee summon is useful (lets take Orc berserker for example) because they give the mage a much needed close quarters damage. The ability to use different summons in Harmonia is a valuable skill. A mage has low attack, defence and even distance skills.

Mixing

Depending on where you are hunting, the type of summon is important, for example, if you play on a non-PvP server and if you're hunting in a tomb, a Fire devil or Fire elemental will be good because you'll probably encounter enemies in groups. A monk and Orc Berserker is a nice, low level combo because the monk can heal and has a high defence for blocking, and an Orc Berserker has a high attack and is immune to the poison attacks of most of the tomb dwellers.

If you are outside in a large area you need a fast summon for close attacks, an Orc Berserker and a Monk once again is a good team to help you. But distance attacks, such as minotaur archers and maybe even a Fire Devil is also very useful. For areas where it's hard to move around, like port hope, Distance is vital because the summon may not get to the enemy, so once again, minotaur archers or fire devils are the monsters that suit you. If you are inside a cave then high attack is everything as you want to clear them all out as soon as possible; an Orc Berserker, Orc Leader or eventually a Demon Skeleton is suiting.

Blocking

Using a summon to block is a good idea if you're hunting something more challenging then Rotworms. It can save you both time and money. All you need is some Intense Healing runes to heal your summon(s). You can also use ultimate healing runes, but for the most mages intense healing runes will be enough to get your summon back to his maximum health. If the monster you wish to block is melee reliant, then a monk is good because they heal. But then again if you want something with a lot of hitpoints, or at least a high defence take a demon skeleton instead. An Orc Leader has a decent amount of hitpoints and defence so they are a good average, if you don't know what to choose between a Monk and a Demon Skeleton.

If the monster uses breath or magic attacks, then you need something immune to that element, for example when you're dragons you can preferably summon a Demon Skeleton, they have a high defence and are immune to fire, so the dragon will have a hard time hitting it because its strongest attacks are worthless against the Demon Skeletons defence. This may also work for Hydras because they are also immune to poison but hydras hit harder so you will sue more IH's.

Test it yourself

There is only so much you can't find out from a guide. To find out what summons you need to feel comfortable, go test it out yourself. Happy hunting and good luck.

Tibia Mage Guide

Level 1-8

Recommended magic level: 0
You're starting at Rookgaard's temple. Get to the stables (north from Tom the Tanner's shop) and do the Doublet Quest. After that, do the Rapier Quest in the sewers.

If you want some better stuff than this I'd suggest you to collect dead rats which you can sell to Tom the Tanner for 2 gp each. When you have collected some cash you can buy a Wooden Shield from Lee'Delle for 13 gp. Other cheap items which can be useful are Backpack (9 gp), Leather Armor (22 gp), Leather Helmet (11 gp) and Leather Legs (9 gp).

When you are happy with your equipment, head off to the Premium island and start killing some spiders. When you are level 4 (should take about 10 minutes) you can start hunting at Premium bugs or hunt wolves, snakes and the mountain troll at the Premium island if you want to get level 8 fast. This would require that you get some better equipment (atleast a shield), and is a quick but unprofitable way.

FOR BOTTERS: When you have decent equipment, go bot at Premium island's rats. This will give you good money and about 2k/h exp.

TIPS: Making money at Rookgaard
If you want to leave Rook with some starting cash for main you can start hunting skeletons at level 6+. Go for the Premium islands skeletons and make lootbags with maces, hatchets and brass shields and sell them to NPCs or other players. Deposit the money in the bank just to be safe.

Level 8-15
(Equipment: Newbie set, Wand, 25+ Def shield)
Recommended magic level: 0-18

In these levels there are a lot of hunting places that might be good for you. But this is what I recommend you to do; choose Darashia as your city when you get to main. Once you've arrived at main, start posting offers in the Trade chat for a newbie set (Scale Armor, Dwarven Shield, Dark/Steel Helmet, Brass Legs). If you're not sure about the prices, ask at Game chat. Get the free Wand of Vortex at the Mage's guild, then head north to the Minotaur Tower. Hunt at the 1st, 2nd and 3rd floor (only regular minotaurs) and create lootbags for money. Do NOT go down the stairs because you can get killed by the Minotaur Guards. Buy the "Light healing spell" (exura) once you get level 9, then continue hunting at the Minotaur Tower or go to one of the Rotworm caves.

FOR BOTTERS: If you wanna bot here, you could eighter bot at Darashia rotworms (about 10k/h and good money) or Edron trolls/goblins (not as good exp/money, but safer). You could also try Edron rotworms or Port Hope swamp trolls.

Level 15-25
(Equipment: Plate set, Wand / 2-handed weapon, 26+ Def shield)
Recommended magic level: 18-25

Easy levels. When you're level 15 you should have enough cash to buy Plate set, Crown Helmet and a decent shield. Ankrahmun's larva caves are great for these levels. Use full defense if you're using a wand. Pick up the money and eat the meat. Avoid getting swarmed by the larvas and you will do fine. If you're botting you could buy a one handed weapon like serpent/spike sword. Botters may want to buy some manas just to be safe here, especially if using wand. If you don't like larvas you can continue botting at the previous spots for a while.

Level 25-28
(Equipment: Plate set, Wand / 2-handed weapon, 27+ Def shield)
Recommended magic level: 25-30

Also easy levels. Eighter you can continue hunting at larvas while maybe making some HMMs or you can go hunt at the GS tomb using a two-handed weapon if you wanna gain some faster exp.

Level 28-40
(Equipment: Plate set, Wand / 2-handed weapon, 27+ Def shield)
Recommended magic level: 30-40

These levels might be quite boring, but it's a part of the game. A good place to hunt is at the Edron Dragon lair with 2 demon skeletons as summons. This would probably need you to get some BPs with IHs to heal your summons.
Experience is "fair" and loot is "average-low".

Another way is to stay at GS tomb or larvas. Takes more time but here you will waste less money. Good for botters. You could also try scarabs.
Experience is "fair" and money is "average-good"

The third way are more dangerous and are only recommended to more experienced players if they can afford it. Exori Vis + Wand at cyclopolis will get you "good" experience and "nice" money. Might be dangerous because of lured monsters. If you wanna be on the safe side you can summon 2 monks. This will only get you half of the experience gained though and you will have to push your monks from time to time. Make lootbags for some nice cash.

FOR BOTTERS: Port Hope dworcs is great here. Get a good waypoint for them and just BOT! You could also stay at larvas/GS-tomb/scarabs.

Level 40-65
(Equipment: Blue Robe, Plate Legs, Crown Helmet, BoH, Wand / 2-handed weapon, 31+ Def shield)
Recommended magic level: 40-52

Hunting Ancient Scarabs manually with Stairjump script should do well to level 65.

If you have a blocker with you, you could hunt hydras. Bring your favourite wand and manafluids, a lot of them. Let your blocker block the middle single-spawn while you are attacking the hydra with exori vis, wand and 2 demon skeletons as summons.
Experience is "high" and loot is "very nice" (for your blocker if he doesn't share the loot).

If you're not going to use a blocker you will get slower experience but loot can still be very good. Get yourself a lot of manafluids and go hunt Dwarf Guards at the Kazordoon mines with exori vis and wand. Have some UHs with you. Some GFBs can also be good to have if you get trapped. Make lootbags for good money.

Another good but dangerous way (recommended level 50+) is to hunt at Tar pit and use the same strategy as you would with the Dwarf Guards. Use your best wand and drink manafluids to exori vis Vampires, Bonebeasts, Demon Skeletons, Crypt Shamblers and Mummies. I recommend you to get around mlvl 50 before hunting here for good hits with the Exori Vis. Have some UHs and GFBs with you to be on the safe side. Bring about 13 BPs of manafluids per level. Note: This is an estimate, and it mostly depends on your skills as a player when hunting here. Also bring a lot of food because you won't get any food of the monsters.
Experience is "excellent" and loot is "fair".

Level 65-100
(Equipment: Blue Robe, Crown/Blue Legs, Royal Helmet, BoH, Wand of Cosmic Energy, Demon Shield)
Recommended magic level: 52-62

By now you should have about 20k in the bank. Now you will hunt the most profitable and experience giving monsters to mid-high level sorcerers. Dragon Lords. Hunt them at the Venore dragon's underground spawn. Frost Dragons is also great here.
Experience is "excellent" and loot is "excellent".

Another great way to exp now is to stairjump Behemoths, really nice exp/cash. It's recommended that you use Soft Boots when doing this though.

Without Soft Boots you can also try Formorgar Mines, at cults. Nice exp/loot if you are lucky.

Note: Dwarf Guards and the Tar pit are still useful until about level 85. Hunting hydras in party are also good at these levels.

FOR BOTTERS: Hellheim or Tombs.

Level 85-100
(Equipment: Blue Robe, Crown/Blue/Golden Legs, Royal Helmet, BoH, Wand, Demon Shield)
Recommended magic level: 62-66/67

Now it's time to begin the power gaming. Continue to hunt Dragon Lords/Frost Dragons. You may hunt Dwarf Guards for some cash, Tar pit will be medium difficult but the exp given won't be as good as it was earlier. Try to stick with the Dragon Lords/Frost Dragons and party hunts.

You can also continue stairjump Behemoths.

Demons are good, use Icicles and Self Healing activated. Stairjumping them would be good.

Hope this guide can help you get high level quickly !